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Game info |
| | Rick Dangerous 2 | | Genre | Action Adventure | Developer | Core Design | Publisher | Micro Style | Released | 1990 | Rating
| Graphics: | 8.0 | Sound: | 6.0 | Gameplay: | 6.0 | Overall: | 7.0 |
| Reviewed by | ndial | This is the sequel to the great Rick Dangerous, featuring great graphics but difficult gameplay! The game is a mix of puzzle solving action adventure and platform shooter and the addictive gameplay of the original hasn't changed dramatically, making RD 2 a worthy sequel! Rick Dangerous 2 was released for a wide list of 8/16 bit home computers such as the Amstrad CPC, Commodore 64, ZX Spectrum, Amiga, Atari ST, PC (DOS). |
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Review |
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STORY / GAMEPLAY After the events on the first Rick Dangerous, an alien invasion to Earth is imminent. UFOs land all over the world, starting from London, kidnapping people and taking them quite literally inside some alien caverns, ice worlds and the like. Another UFO lands in Hyde Park and Rick goes there to settle the score. The game is more complex and more challenging than its predecessor. For a start, Rick is now armed with a laser weapon and bombs that can not only be placed but also slide across the screen, giving the opportunity for strategic bomb placements. Also, the Pogo stick is replaced by a punch attack. Rick can also employ a special flying vehicle in a few parts of the game. Rick's adventure takes him in areas patrolled by a number of invading aliens who, in turn, are protected by wall mounted armaments (lasers, deadly electrical charges). Some of these can be switched off via plugs and then turned back on if needed. Note that the first 4 levels can be played in any order. Surely Rick Dangerous 2 is a great action / puzzle / platform adventure although its high difficulty level. This futuristic sequel has kept all of the gameplay and addiction of the original including an extra level and keeping all the superb graphics and catchy sound.
GRAPHICS / SOUND The Spectrum version is technically good for its limitations. The backdrops are nicely detailed and pretty colorful while the sprites' animation is OK, offering pretty smooth animations and being funny at times! The sound on the ZX version includes a catchy introductory tune and several mini tunes at the beginning of each level. The sound effects though are very minimal and I was really expecting better sound at least on the 128k system version.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch both Rick Dangerous and Rick Dangerous 2 versions on the ZX Spectrum.
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| ZX SpectrumCPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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| 3bit RGBi 15-colors palette (15 on screen) | |
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